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Shadow warrior 3 doom
Shadow warrior 3 doom












  1. #SHADOW WARRIOR 3 DOOM UPGRADE#
  2. #SHADOW WARRIOR 3 DOOM SERIES#

Thanks in large part to the interactable aspects and traps, these arenas always feel dynamic and offer an extra layer to the gameplay. I mentioned before about how the grapple hook adds a lot to the flow of the combat section, but it’s because the arenas are well thought out and designed.

#SHADOW WARRIOR 3 DOOM UPGRADE#

While the first two are pretty self-explanatory, the challenges offer additional incentive to use everything available to you to earn that upgrade orb.Ī huge portion of what made Shadow Warrior 3 addicting was the level design and more specifically the combat areas. These orbs are obtained in three ways: story progression, exploration, and challenges. Each weapon and ability have three upgrades, each upgrade costing more orbs while offering better rewards. There are also character ability upgrades that range from increasing base health, increase damage from using environmental traps and items, and even give Lo Wang the ability to auto-heal. The weapon and character upgrades are nice, but I would have liked to see more weapons and chi moves.

shadow warrior 3 doom

Luckily there is an upgrade system that does alters each weapon like adding electricity to the machine guns, headshots with the revolver blows them up causing splash damage and turning your shotgun fully automatic and no reloading. After what Flying Wild Hog did with the weapon variety in Shadow Warrior 2, this is a tiny list of weapons. He his trusty Katana, revolver, shotgun, grenade launcher, dual machine-guns, a beam rifle, and a shuriken crossbow. It’s a good thing that the gore kills add another dimension to the gameplay because there aren’t that many weapons Lo Wang has. All of the gore kills are very well animated and very satisfying however, I would have liked to see more than just one kill animation per enemy. One enemy will provide you with over-health, others offer various different attacks ranging from elemental bombs, massive swords, and two shoulder mounted chain guns.

shadow warrior 3 doom

Each enemy will provide something and depending on the situation you may want to choose which enemies you prioritize gore killing first. What adds to the gore kills is that there are benefits to it besides them being awesome looking. During combat you’ll pick up chaos orbs that will build a four sectioned meter and depending on the size of the enemy you’ll need to use more than one section. Whipping around the arenas to get vantage points, or to get out of trouble, and chaining them together with wall run spots creates some great moments.Īnother aspect that took some inspiration from DOOM are the gore kills. As I mentioned above the grapple hook is better utilized in combat since it increases mobility. However, Shadow Warrior 3 adds in its own tweaks in areas. The gunplay improvements bring it much closer to the likes of DOOM‘s excellent frantic but tight gameplay.

#SHADOW WARRIOR 3 DOOM SERIES#

Shadow Warrior 3 continues the series classic mix of Katana’s and ridiculous guns, but with improved movement, gore, and level interactivity. Luckily the grapple hook shines in the combat and that can be said for the whole game in general. When you’re just constantly slinging to bright green rings, then wall running, then grabbing the green rings, it becomes lackluster since there isn’t any challenge. Not that this is necessarily bad, but it seems like they needed to continue to pepper in the new grapple hook and it can become repetitive in spots. I really enjoyed all the designs of the levels even though a lot of it feels like small, interconnected platforming parts to get to the next battle arena. The story takes us through some really great looking Feudal Japan locations while we hack ‘n’ shoot through waves of nasty demons. This is the story about how Lo Wang gets his groove back. Teaming up with his once rival Orochi Zilla, Wang sets off on a mission to get his mojo back and stop another demon invasion lead by the world-ending dragon. We do get to play a few flashbacks through these segments where we are trying to take down the dragon, but ultimately Wang couldn’t finish and lost his mojo. This is where Lo Wang catches us up with the ending of two and a bit of an exposition dump about what’s happened since they released the massive dragon. We join Lo Wang amidst a completely destroyed Wang Cave, having a meltdown talking to action figures in his tighty-whities. My point being, Shadow Warrior 3 goes back to the first games linear story focus, but it also improves it a lot. However, the second game added so many weapons, stats, RPG elements, and mission freedom that if that is what you enjoyed more than Shadow Warrior 3 may feel like a big step back. For myself, I liked the more linear focus of the first game over the seconds procedural generated level designs and less focused story.

shadow warrior 3 doom shadow warrior 3 doom

Depending on when you got into the series you may have had mixed feeling about Shadow Warrior 2‘s direction. The Wang is back and harder than ever with a new sack of weapons and loads of hot new jokes.














Shadow warrior 3 doom